Let's Get Technical - Wireframing

Let's get into wireframing! The past few weeks at BioMedware, I've spent much of my time creating wireframes for our new ecommerce website. With a background in software and web development, my experience definitely resides on the technical side, so I was excited to explore the other side of website creation: design. Apparently, a whiteboard wouldn't cut it - my team member introduced me to a design software called Figma: it has a bunch of pre-sized frames, from phone screens to desktop and tablet layouts that you can start off with, plus templates, examples, images, and more.

As you can imagine, the wireframing process has a few steps. These steps can vary between companies and designers, but I'll break down our general process at BioMedware: 

1. Create a low-fidelity draft
The first step is to create a low-fidelity draft which basically just positions the web content - where the header, nav bar, footer, and paragraphs are located relative to each other. For our barebones ecommerce site, and because we had a website to model off of, this took around a week. After gathering feedback and initial edits, we moved on to the next step.

Here's our low-fidelity draft for BioMedware!


2. Create a high-fidelity draft
The next step is to decide on fonts and colors for the headings, subheadings, and paragraph text. My team kept it cohesive with the website feel and logo. We ended up using open sans and Montserrat; since our goal was to keep things simple, we had to veto quite a few fonts in the process. A golden rule: 3 or fewer fonts is generally a good number; more can make your website look messy. Remember, you can always use font sizing and bolding to differentiate between sections without having to change the font. 
 
 


3. Versatile layouts
Next, we created layouts for mobile versions of the site: we ended up doing xs/s (mobile), md (tablet), and lg/xl (desktop). With web content such as data tables, it's important that the information is accessible from any device: I've used many sites (including college websites, believe it or not) that don't make their mobile versions accessible, and just one button being cut off makes their whole page unusable. This step isn't important if you're very aware of your user base and know that your site is mainly accessed by desktop, but in general it's good to create alternate layouts.




4. Prototyping
The last step is prototyping: sharing the content and user flows using slideshows, diagrams, demos, or whatever works best for your project, and you're good to go!

I hope this post provided some perspective on UX and the wireframing process, and thanks for coming with me through the process!

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